Techxellent Training Solutions

INCURSIONS & P.D. FOR SCIENCE, MATH'S & I.C.T.

IN ROBOTICS, CLAYMATION, GAME MAKING & SYSTEMS

Your in-school specialist without the long-term expenses!

General Teachers PD Student Incursions Bookings Equipment Web Links Curriculum The Robots Robot Gallery Resources Downloads Teachers Group Free Sessions Conference Notes First LEGO League For ChildrenYour Trainer Site Map Non EducationalContact Me

Incursion Sessions For Students

ROBOTICS

All equipment, including laptop computers, supplied!

Students actually program robots on a computer

Robot Challenge

Dog Bot

Students will have fun while learning to program LEGO robots to react to their environment and solve basic challenges robotically applying their science, math's and thinking skills. Lot's of fun and challenging.

To solve the challenges ( select one challenge only) students will work with rotational angles and how these can translate into linear movement ( think trundle wheel), light readings and thresholds. These sessions embraces a cross curricular approach with highly motivating challenges designed for age appropriateness and success.

Treasure Island

Above : Treasure Island - Students will use their robots to locate treasure ( sweets) and avoid dangers on the island challenge mat. This challenge can be solved at several levels of difficulty by using the robots light and rotation sensors.

OR

Get a Grip!

This challenge incorporates a lot of "hidden" math's : circumference, angles and rotation to linear conversions. I have found that year 5 upwards love this activity and they cover the applied mathematics easily.

Older students will enjoy the 'Get A Grip' can grabber challenge where they will build and add a claw to their robot so that they can use programming and a light sensor to find the can and carry it back to base.

OR

Burning House

Here's another option: in this challenge the students need to get their robot through the 'burning house'. To make things more urgent they need to lift the boom gate to get into the garage, get down the hallway (line following), unlock the door and escape the burning room. With all the cheering you can expect noise with this one!

Download a copy of this Incursion's outlines for all 3 challenges

Download a copy of the Treasure Island .pdf worksheet

Download - Curriculum outcomes and scope of this incursion.pdf

Supplied Equipment

My Software - ™ ® LEGO ®MINDSTORMS NXTg / LEGO RoboLab 2.9.4c programming software

My Hardware-


Robots and LEGO Equipment

Click here for more details about the LEGO NXT robots that I use in these sessions

Click here for more information about the programming software used in my sessions

Session Details

Suitable For years - 5 - 10

Session Length - Best outcomes are obtained with half day sessions due to the number of skills we are employing. Shorter sessions can cover the basics. Select one challenge only.

Consider your session length options

Download an outline of the educational outcomes and scope of this session

Student Skills Required - some computer experience and competence with a mouse. No previous robot programming required.

Preparation - Ideally students should have completed the Robotics Background Activities to place robots in context and for the best educational outcome.

For the burning house I can e mail the challenge description so that students can plan their tactics.

Follow this link to the Robotics Background activities that will prepare your class and maximise outcomes

Physical and thinking activities - no robot's required , to prepare your class

See a robotics project I have mentored - Robots Go To School

View more photos from previous projects

What will it Cost? Make a Booking Trainers Qulifications

Make an Enquiry

Additional Requirements

A school hall or Art/craft room is the ideal room for this activity as we will use quite a large space.


mt. V17. Page Updated 4/7/2010